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Tech Evolution - Motion and Gesture Based Interaction

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I started this post awhile back, but never finished it.  However, as I continue to explore the intersection of art, design and technology, I was reminded of how rapidly human computer interaction technologies are changing and despite the age of these videos, thought they would still be a worthwhile starting point for reflection and conversation.  

The first being the Project Natal Connect a Million Minds Case Study http://www.youtube.com/watch?v=C6EcgEN2kYA involving the Microsoft Xbox and various levels of motion and speech based recognition and control.

The second level of innovation is in the area of spatial gesture based operating environments conceptualized by John Underkoffler and being developed by the company he founded Oblong Industries. The technology called g-speak provides for a number of advanced device integration and control options.  This technology was demonstrated at the February 2010 TED conference.
http://bits.blogs.nytimes.com/2010/02/15/you-too-can-soon-be-like-tom-cruise-in-minority-report/

 

g-speak overview 1828121108 from john underkoffler on Vimeo.

Studying these technologies and thinking about the continued evolution of human computer interaction, haptics and other areas of research, I am reminded of a musical device I had the chance to experiment with a number of years ago. The Theremin invented by Professor Leon Theremin and patented in 1928, it provided for motion based control of sound frequency and amplitude.

Looking forward, it would not be much of a stretch to combine these gesture based controls with a virtual Theremin or possibly provide hidden doorways within a game that can only be unlocked when a particular sound oscillation and level is found.
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This page contains a single entry by Ed McKaveney published on February 16, 2010 4:58 PM.

3D Video and Live Conferencing was the previous entry in this blog.

PBS Digital Media - New Learners Of The 21st Century is the next entry in this blog.

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